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-rw-r--r--source/modules/asura-utils/math/matrix44.h152
1 files changed, 144 insertions, 8 deletions
diff --git a/source/modules/asura-utils/math/matrix44.h b/source/modules/asura-utils/math/matrix44.h
index 4ab3c0b..c0cea92 100644
--- a/source/modules/asura-utils/math/matrix44.h
+++ b/source/modules/asura-utils/math/matrix44.h
@@ -1,24 +1,160 @@
-#ifndef __ASURA_ENGINE_MATRIX44_H__
-#define __ASURA_ENGINE_MATRIX44_H__
+#ifndef __ASURA_MATRIX_H__
+#define __ASURA_MATRIX_H__
namespace AsuraEngine
{
namespace Math
{
+ ///
+ /// ҪתõOpenGLglm::mat4
+ /// https://blog.csdn.net/candycat1992/article/details/8830894
///
- /// 4x4
- ///
+
class Matrix44
{
public:
+ static const Matrix44 Identity;
+
+ ///
+ /// Creates a new identity matrix.
+ ///
+ Matrix44();
+
+ ///
+ /// Copy constructor.
+ ///
+ Matrix44(const Matrix44& m);
+
+ ///
+ /// Destructor.
+ ///
+ ~Matrix44();
+
+ void operator = (const Matrix44& m);
+
+ void SetOrtho(float _left, float _right, float _bottom, float _top, float _near, float _far);
+
+ ///
+ /// Multiplies this Matrix44 with another Matrix44, changing neither.
+ /// @param m The Matrix44 to multiply with this Matrix44.
+ /// @return The combined matrix.
+ ///
+ Matrix44 operator * (const Matrix44 & m) const;
+
+ ///
+ /// Multiplies a Matrix44 into this Matrix44.
+ /// @param m The Matrix44 to combine into this Matrix44.
+ ///
+ void operator *= (const Matrix44 & m);
+
+ ///
+ /// Gets a pointer to the 16 array elements.
+ /// @return The array elements.
+ ///
+ const float* GetElements() const;
+
+ ///
+ /// ReSets this Matrix44 to the identity matrix.
+ ///
+ void SetIdentity();
+
+ ///
+ /// ReSets this Matrix44 to a translation.
+ /// @param x Translation along x-axis.
+ /// @param y Translation along y-axis.
+ ///
+ void SetTranslation(float x, float y);
+
+ ///
+ /// ReSets this Matrix44 to a rotation.
+ /// @param r The angle in radians.
+ ///
+ void SetRotation(float r);
+
+ ///
+ /// ReSets this Matrix44 to a scale transformation.
+ /// @param sx Scale factor along the x-axis.
+ /// @param sy Scale factor along the y-axis.
+ ///
+ void SetScale(float sx, float sy);
+
+ ///
+ /// ReSets this Matrix44 to a shear transformation.
+ /// @param kx Shear along x-axis.
+ /// @param ky Shear along y-axis.
+ ///
+ void SetShear(float kx, float ky);
+
+ ///
+ /// Creates a transformation with a certain position, orientation, scale
+ /// and offSet. Perfect for Drawables -- what a coincidence!
+ ///
+ /// @param x The translation along the x-axis.
+ /// @param y The translation along the y-axis.
+ /// @param angle The rotation (rad) around the center with offSet (ox,oy).
+ /// @param sx Scale along x-axis.
+ /// @param sy Scale along y-axis.
+ /// @param ox The offSet for rotation along the x-axis.
+ /// @param oy The offSet for rotation along the y-axis.
+ /// @param kx Shear along x-axis
+ /// @param ky Shear along y-axis
+ ///
+ void SetTransformation(float x, float y, float angle, float sx, float sy, float ox, float oy);
+
+ ///
+ /// Multiplies this Matrix44 with a translation.
+ /// @param x Translation along x-axis.
+ /// @param y Translation along y-axis.
+ ///
+ void Translate(float x, float y);
+
+ ///
+ /// Multiplies this Matrix44 with a rotation.
+ /// @param r Angle in radians.
+ ///
+ void Rotate(float r);
+
+ ///
+ /// Multiplies this Matrix44 with a scale transformation.
+ /// @param sx Scale factor along the x-axis.
+ /// @param sy Scale factor along the y-axis.
+ ///
+ void Scale(float sx, float sy);
+
+ ///
+ /// Multiplies this Matrix44 with a shear transformation.
+ /// @param kx Shear along the x-axis.
+ /// @param ky Shear along the y-axis.
+ ///
+ void Shear(float kx, float ky);
+
+ /////
+ ///// Transforms an array of vertices by this Matrix44. The sources and
+ ///// destination arrays may be the same.
+ /////
+ ///// @param dst Storage for the transformed vertices.
+ ///// @param src The source vertices.
+ ///// @param size The number of vertices.
+ /////
+ //void transform(Graphics::Vertex* dst, const Graphics::Vertex * src, int size) const;
+
private:
-
+
+ ///
+ /// | e0 e4 e8 e12 |
+ /// | e1 e5 e9 e13 |
+ /// | e2 e6 e10 e14 |
+ /// | e3 e7 e11 e15 |
+ ///
+ float e[16];
};
- }
-}
+ }
+}
+
+namespace AEMath = AsuraEngine::Math;
-#endif \ No newline at end of file
+#endif \ No newline at end of file