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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup>
    <ClInclude Include="..\..\..\source\modules\asura-box2d\Box2DModule.h" />
    <ClInclude Include="..\..\..\Source\modules\asura-box2d\Physics2D\Body.h">
      <Filter>Physics2D</Filter>
    </ClInclude>
    <ClInclude Include="..\..\..\Source\modules\asura-box2d\Physics2D\ChainShape.h">
      <Filter>Physics2D</Filter>
    </ClInclude>
    <ClInclude Include="..\..\..\Source\modules\asura-box2d\Physics2D\CircleShape.h">
      <Filter>Physics2D</Filter>
    </ClInclude>
    <ClInclude Include="..\..\..\Source\modules\asura-box2d\Physics2D\Contact.h">
      <Filter>Physics2D</Filter>
    </ClInclude>
    <ClInclude Include="..\..\..\Source\modules\asura-box2d\Physics2D\DebugDraw.h">
      <Filter>Physics2D</Filter>
    </ClInclude>
    <ClInclude Include="..\..\..\Source\modules\asura-box2d\Physics2D\DistanceJoint.h">
      <Filter>Physics2D</Filter>
    </ClInclude>
    <ClInclude Include="..\..\..\Source\modules\asura-box2d\Physics2D\EdgeShape.h">
      <Filter>Physics2D</Filter>
    </ClInclude>
    <ClInclude Include="..\..\..\Source\modules\asura-box2d\Physics2D\Fixture.h">
      <Filter>Physics2D</Filter>
    </ClInclude>
    <ClInclude Include="..\..\..\Source\modules\asura-box2d\Physics2D\FrictionJoint.h">
      <Filter>Physics2D</Filter>
    </ClInclude>
    <ClInclude Include="..\..\..\Source\modules\asura-box2d\Physics2D\GearJoint.h">
      <Filter>Physics2D</Filter>
    </ClInclude>
    <ClInclude Include="..\..\..\Source\modules\asura-box2d\Physics2D\Joint.h">
      <Filter>Physics2D</Filter>
    </ClInclude>
    <ClInclude Include="..\..\..\Source\modules\asura-box2d\Physics2D\MotorJoint.h">
      <Filter>Physics2D</Filter>
    </ClInclude>
    <ClInclude Include="..\..\..\Source\modules\asura-box2d\Physics2D\MouseJoint.h">
      <Filter>Physics2D</Filter>
    </ClInclude>
    <ClInclude Include="..\..\..\Source\modules\asura-box2d\Physics2D\PolygonShape.h">
      <Filter>Physics2D</Filter>
    </ClInclude>
    <ClInclude Include="..\..\..\Source\modules\asura-box2d\Physics2D\PrismaticJoint.h">
      <Filter>Physics2D</Filter>
    </ClInclude>
    <ClInclude Include="..\..\..\Source\modules\asura-box2d\Physics2D\PulleyJoint.h">
      <Filter>Physics2D</Filter>
    </ClInclude>
    <ClInclude Include="..\..\..\Source\modules\asura-box2d\Physics2D\RevoluteJoint.h">
      <Filter>Physics2D</Filter>
    </ClInclude>
    <ClInclude Include="..\..\..\Source\modules\asura-box2d\Physics2D\RopeJoint.h">
      <Filter>Physics2D</Filter>
    </ClInclude>
    <ClInclude Include="..\..\..\Source\modules\asura-box2d\Physics2D\Shape.h">
      <Filter>Physics2D</Filter>
    </ClInclude>
    <ClInclude Include="..\..\..\Source\modules\asura-box2d\Physics2D\WeldJoint.h">
      <Filter>Physics2D</Filter>
    </ClInclude>
    <ClInclude Include="..\..\..\Source\modules\asura-box2d\Physics2D\WheelJoint.h">
      <Filter>Physics2D</Filter>
    </ClInclude>
    <ClInclude Include="..\..\..\Source\modules\asura-box2d\Physics2D\World.h">
      <Filter>Physics2D</Filter>
    </ClInclude>
  </ItemGroup>
  <ItemGroup>
    <Filter Include="Physics2D">
      <UniqueIdentifier>{c01b5c57-f3a7-445f-aed3-e0a27dbe74c2}</UniqueIdentifier>
    </Filter>
    <Filter Include="Physics2D\Binding">
      <UniqueIdentifier>{76f8cfef-3ffe-47a2-9e7c-b90f1d252bce}</UniqueIdentifier>
    </Filter>
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="..\..\..\source\modules\asura-box2d\Box2DModule.cpp" />
    <ClCompile Include="..\..\..\Source\modules\asura-box2d\Physics2D\binding\_body.cpp">
      <Filter>Physics2D\Binding</Filter>
    </ClCompile>
    <ClCompile Include="..\..\..\Source\modules\asura-box2d\Physics2D\binding\_world.cpp">
      <Filter>Physics2D\Binding</Filter>
    </ClCompile>
  </ItemGroup>
</Project>