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#include "luax_state.h"
#include "luax_class.h"
#include "luax_runtime.h"
namespace Luax
{
LuaxClass::LuaxClass()
: mRC(1) // ʱĬһ
, mSafer(false)
{
}
LuaxClass::~LuaxClass()
{
assert(mSafer);
}
void LuaxClass::Retain()
{
++mRC;
}
void LuaxClass::Release()
{
if (--mRC <= 0)
{
mSafer = true; // safer
delete this;
}
}
bool LuaxClass::PushLuaUserdata(LuaxState& state)
{
return true;
}
void LuaxClass::BindFactoryToLua(LuaxState& state)
{
//assert(!mUserdata);
//
state.PushPtrUserData(this);
lua_newtable(state); // ref table
lua_newtable(state); // member table
}
void LuaxClass::BindSingletonToLua(LuaxState& state)
{
}
//--------------------------------------------------------------------------------------------------------------
///
/// ͷŹʵ
///
int LuaxClass::l_GC(lua_State* L)
{
LUAX_SETUP(L, "U");
return 0;
}
int LuaxClass::l_ToString(lua_State* L)
{
return 0;
}
}
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