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#include "luax_context.h"
namespace Luax
{
// ˴˺
int l_Errfunc(lua_State* L)
{
cc8* err = lua_tostring(L, lua_upvalueindex(1));
return luaL_error(L, err);
}
Context::Context(lua_State* L)
: state(L)
{
assert(state);
}
Context::~Context()
{
}
// ʼcontext
void Context::Setup()
{
SetupRefTables();
}
void Context::SetupRefTables()
{
// strong ref weak ref
strongRefTable.Init(state, "LUAX_STRONGREF_TABLE");
weakRefTable.Init(state, "LUAX_WEAKREF_TABLE", "v");
}
}
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