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#include "luax_context.h"
namespace Luax
{
LuaxContext::LuaxContext(lua_State* L)
: state(L)
{
assert(state);
}
LuaxContext::~LuaxContext()
{
}
// ʼcontext
void LuaxContext::Setup()
{
SetupRefTables();
}
void LuaxContext::SetupRefTables()
{
// strong ref weak ref
strongRefTable.Init(state, "_LUAX_STRONGREF_TABLE");
weakRefTable.Init(state, "_LUAX_WEAKREF_TABLE", "v");
}
}
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