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path: root/Source/3rdParty/Luax/luax_runtime.cpp
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#ifndef __LUAX_RUNTIME_H_
#define __LUAX_RUNTIME_H_

#include "luax_runtime.h"

using namespace std;

namespace Luax
{

	LuaxRuntime* LuaxRuntime::mRuntime = nullptr;

	LuaxRuntime::LuaxRuntime() {};
	LuaxRuntime::~LuaxRuntime() {};

	LuaxRuntime& LuaxRuntime::Get()
	{
		if (mRuntime == nullptr)
			mRuntime = new LuaxRuntime();

		return *mRuntime;
	}

	lua_State* LuaxRuntime::Open()
	{
		lua_State* L = lua_open();
		assert(L);
		// 
		mContexts.insert(pair<lua_State*, Context>(L, Context(L)));
		// ʼcontext
		(*this)[L].Setup();
		return L;
	}

	void LuaxRuntime::Close(lua_State* L)
	{
		map<lua_State*, Context>::iterator it = mContexts.find(L);
		if (it != mContexts.end())
		{
			lua_close(it->second.state);
			mContexts.erase(it);
		}
	}

	bool LuaxRuntime::HasLuaxState(lua_State* L)
	{
		map<lua_State*, Context>::iterator it = mContexts.find(L);
		return it != mContexts.end();
	}

	LuaxState& LuaxRuntime::GetLuaxState(lua_State* L)
	{
		map<lua_State*, Context>::iterator it = mContexts.find(L);
		if (it != mContexts.end())
		{
			return it->second.state;
		}
	}

	LuaxRefTable& LuaxRuntime::GetStrongRefTable(lua_State* L)
	{
		map<lua_State*, Context>::iterator it = mContexts.find(L);
		if (it != mContexts.end())
		{
			return it->second.strongRefTable;
		}
	}

	LuaxRefTable& LuaxRuntime::GetWeaksRefTable(lua_State* L)
	{
		map<lua_State*, Context>::iterator it = mContexts.find(L);
		if (it != mContexts.end())
		{
			return it->second.weakRefTable;
		}
	}

	Context& LuaxRuntime::operator[](lua_State* L)
	{
		map<lua_State*, Context>::iterator it = mContexts.find(L);
		assert(it != mContexts.end());
		return it->second;
	}

}

#endif