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#ifndef __LUAX_RUNTIME_H_
#define __LUAX_RUNTIME_H_
#include "luax_runtime.h"
using namespace std;
namespace Luax
{
Context::Context(lua_State* L)
: state(L)
{
strongRefTable.Init(state, "LUAX_STRONGREF_TABLE");
weakRefTable.Init(state, "LUAX_WEAKREF_TABLE", "v");
}
Context::~Context()
{
}
//--------------------------------------------------------------------------------------------------------------
LuaxRuntime* LuaxRuntime::mRuntime = nullptr;
LuaxRuntime::LuaxRuntime() {};
LuaxRuntime::~LuaxRuntime() {};
LuaxRuntime& LuaxRuntime::Get()
{
if (mRuntime == nullptr)
mRuntime = new LuaxRuntime();
return *mRuntime;
}
lua_State* LuaxRuntime::Open()
{
lua_State* L = lua_open();
assert(L);
mContexts.insert(pair<lua_State*, Context>(L, Context(L)));
return L;
}
void LuaxRuntime::Close(lua_State* L)
{
map<lua_State*, Context>::iterator it = mContexts.find(L);
if (it != mContexts.end())
{
lua_close(it->second.state);
mContexts.erase(it);
}
}
bool LuaxRuntime::HasLuaxState(lua_State* L)
{
map<lua_State*, Context>::iterator it = mContexts.find(L);
return it != mContexts.end();
}
LuaxState& LuaxRuntime::GetLuaxState(lua_State* L)
{
map<lua_State*, Context>::iterator it = mContexts.find(L);
if (it != mContexts.end())
{
return it->second.state;
}
}
LuaxRefTable& LuaxRuntime::GetStrongRefTable(lua_State* L)
{
map<lua_State*, Context>::iterator it = mContexts.find(L);
if (it != mContexts.end())
{
return it->second.strongRefTable;
}
}
LuaxRefTable& LuaxRuntime::GetWeaksRefTable(lua_State* L)
{
map<lua_State*, Context>::iterator it = mContexts.find(L);
if (it != mContexts.end())
{
return it->second.weakRefTable;
}
}
Context& LuaxRuntime::operator[](lua_State* L)
{
map<lua_State*, Context>::iterator it = mContexts.find(L);
assert(it != mContexts.end());
return it->second;
}
}
#endif
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