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#ifndef __LUAX_RUNTIME_H__
#define __LUAX_RUNTIME_H__
#include <map>
#include "luax_ref.h"
#include "luax_config.h"
#include "luax_state.h"
#include "luax_context.h"
namespace Luax
{
///
/// ͳһеlua states
///
class LuaxRuntime
{
public:
static LuaxRuntime& Get();
///
/// һµlua_Stateصlua_State*һ8\4ֽڵkey
///
lua_State* Open();
///
/// رlua_Stateruntimeɾ
///
void Close(lua_State* L);
bool HasLuaxState(lua_State* L);
LuaxState& GetLuaxState(lua_State* L);
LuaxRefTable& GetStrongRefTable(lua_State* L);
LuaxRefTable& GetWeaksRefTable(lua_State* L);
LuaxContext& operator[](lua_State* L);
private:
LuaxRuntime();
~LuaxRuntime();
static LuaxRuntime* mRuntime;
///
/// lua_State handlecontextӳ
///
std::map<lua_State*, LuaxContext> mContexts;
};
#define LUAX_RUNTIME() \
LuaxRuntime& runtime = LuaxRuntime::Get()
}
#endif
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