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#ifndef _ASURA_GUI_WINDOW_H_
#define _ASURA_GUI_WINDOW_H_
#include <vector>
#include <asura-base/Classes.h>
#include "ContainerWindow.h"
namespace_begin(AsuraEditor)
typedef std::vector<GUIPanel*> GUIPanelVector;
/// һGUIWindowGUI paneltabpanelлGUIԪصĴڡ
class GUIWindow
{
public:
GUIWindow();
~GUIWindow();
void DoRepint();
private:
ContainerWindow* m_ParentWindow;
GUIPanelVector m_GUIPanels;
bool m_IsRepaint;
};
namespace_end
#endif
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