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#include "Input.h"
namespace_begin(AsuraEditor)
Input::Input()
{
}
Input::~Input()
{
}
bool Input::Open(HWND window)
{
}
void Input::Close(void)
{
}
bool Input::GetJoystickNames(std::vector<std::string> &names)
{
}
bool Input::Activate(bool active)
{
}
bool Input::ToggleFullscreen(bool fullscreen, HWND window)
{
}
bool Input::Process(bool discard)
{
}
LRESULT Input::OnKey(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
{
}
LRESULT Input::OnInput(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
{
}
LRESULT Input::OnDeviceChange(LPCWSTR name, bool add)
{
}
bool Input::ConvertPositionToClientAreaCoord(HWND activeWindow, POINT position, AEMath::Vector2f& newPos)
{
}
bool Input::UpdateState()
{
}
namespace_end
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