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path: root/Source/Asura.Editor/System/Input.cpp
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#include "Input.h"

namespace_begin(AsuraEditor)


Input::Input()
{
}

Input::~Input()
{
}

bool Input::Open(HWND window)
{
}

void Input::Close(void)
{
}

bool Input::GetJoystickNames(std::vector<std::string> &names)
{
}


bool Input::Activate(bool active)
{
}

bool Input::ToggleFullscreen(bool fullscreen, HWND window)
{
}


bool Input::Process(bool discard)
{
}

LRESULT Input::OnKey(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
{
}

LRESULT Input::OnInput(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
{
}

LRESULT Input::OnDeviceChange(LPCWSTR name, bool add)
{
}

bool Input::ConvertPositionToClientAreaCoord(HWND activeWindow, POINT position, Vector2f& newPos)
{
}

bool Input::UpdateState()
{

}

namespace_end