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path: root/Source/Asura.Editor/main.cpp
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#include <windows.h>



int main(int argn, char* args[])
{
	bool gotMsg;
	MSG msg;
	msg.message = WM_NULL; 
	PeekMessage(&msg, NULL, 0U, 0U, PM_NOREMOVE);
	HANDLE hevent = (HANDLE)CreateEvent(NULL, FALSE, FALSE, NULL);
	while (WM_QUIT != msg.message)
	{
		// Use PeekMessage() if the app is active, so we can use idle time to
		// render the scene. Else, use GetMessage() to avoid eating CPU time.
		//bool dontWaitForMessages = gAppActive || (!gAlreadyClosing && GetPlayerRunInBackground()) || (kPlayerPausing == GetPlayerPause());
		bool dontWaitForMessages = false;
		if (dontWaitForMessages)
			gotMsg = (PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE) != 0);
		else
			gotMsg = (GetMessage(&msg, NULL, 0U, 0U) != 0);

		if (gotMsg) {
			TranslateMessage(&msg);
			DispatchMessage(&msg);
		}
		else {
			// perform main loop
			//PerformMainLoop();
		}

	}
}