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#ifndef __AE_STATEMACHINE_H__ #define __AE_STATEMACHINE_H__ #include "StateMap.h" #include "Component.h" namespace AsuraEngine { namespace AI { /// /// Ϊstate mapĴ /// class StateMachine : public Component { public: private: /// /// Statemachine ʹõstateͼ /// StateMap* mStateMap; }; } } #endif