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#ifndef __ASURA_ENGINE_H__
#define __ASURA_ENGINE_H__
#include "Application.h"
#include "Graphics/Shader.h"
namespace AEGraphics = AsuraEngine::Graphics;
namespace AEMath = AsuraEngine::Math;
//namespace AETime = AsuraEngine::Time;
//namespace AEInput = AsuraEngine::Input;
//namespace AEProfiler = AsuraEngine::Profiler;
#endif
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