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#ifndef __ASURA_ENGINE_SOUND_DECODER_H__
#define __ASURA_ENGINE_SOUND_DECODER_H__

#include "Sound.h"
#include "FileSystem/DataBuffer.h"

namespace AsuraEngine
{
	namespace Audio
	{

		///
		/// Ƶļ
		/// 
		class SoundDecoder : virtual public Object
		{
		public:

			SoundDecoder();
			virtual ~SoundDecoder();

			virtual Sound* Decode(const Filesystem::DataBuffer* db);

		};

	}
}

#endif