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#ifndef __AE_STRINGMAP_H__
#define __AE_STRINGMAP_H__
#include "String.h"
namespace AsuraEngine
{
namespace Containers
{
///
/// һ˫һһӦӳ䣬shader uniformsstatemathine state parameterID
///
template<typename key_type>
class StringMap
{
public:
bool ContainsKey(const key_type& key);
bool ContainsString(const String& str);
String GetStringByKey(const key_type& key);
key_type GetKeyByString(const String& str);
};
}
}
#endif
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