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#ifndef __ASURA_ENGINE_RELOADABLE_H__
#define __ASURA_ENGINE_RELOADABLE_H__

#include "Object.h"

namespace AsuraEngine
{
	namespace Filesystem
	{

		class Reloadable : virtual public Object
		{
		public:
			Reloadable();
			~Reloadable();

			virtual bool Load();

		};

	}
}

#endif