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#ifndef __ASURA_ENGINE_RESOURCE_MANAGER_H__
#define __ASURA_ENGINE_RESOURCE_MANAGER_H__
#include <string>
#include "DataBuffer.h"
#include "Scripting/Portable.h"
namespace AsuraEngine
{
namespace Filesystem
{
///
/// Դء洢ԴָĿ¼ȡ
///
class ResourceManager ASURA_FINAL
{
public:
ResourceManager();
~ResourceManager();
///
/// װظĿ¼
///
void Mount(const std::string& root);
///
/// ȡļһdata bufferעҪȷȷڴ棬ڵôʹunique_ptr
///
DataBuffer* LoadFile(const std::string& path);
///
/// data buffer
///
void SaveFile(const std::string& path, const DataBuffer* buffer);
};
}
}
#endif
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