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#ifndef __AE_GAMEOBJECT_H__
#define __AE_GAMEOBJECT_H__
#include "./Containers/Vector.hpp"
#include "./Math/Vector2.h"
#include "Object.h"
#include "Component.h"
#include "Transform.h"
#include "Manager.hpp"
namespace AsuraEngine
{
///
/// Ϸʵ壬
///
class GameObject final : public Object
{
public:
// Ļص
void OnEnable();
void OnEvent();
void OnUpdate(uint32 milliseconds);
void OnRender();
void OnDisable();
// transformͨкGameObjectλáźת
const Transform& GetTransform();
const Math::Vector2& GetPosition();
const Math::Vector2& GetScale();
const Math::Vector2& GetRotation();
void SetTransform(const Transform& transform);
void SetPosition(const Math::Vector2& position);
void SetScale(const Math::Vector2& scale);
void SetRotation(const Math::Vector2& rotation);
template<typename T>
inline T GetComponent()
{
return NULL;
}
private:
Transform mTransform;
Containers::Vector<Component*> mComponents;
};
}
#endif
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