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#ifndef __AE_ANIMATOR_H__
#define __AE_ANIMATOR_H__

#include "Component.h"
#include "Animation.h"

namespace AsuraEngine
{
    namespace Graphics
    {

        ///
        /// animationҪΪanimationĴ
        ///
        class Animator final : public Component
        {
        public:

            void OnEnable() override;
            void OnUpdate(uint32 milliseconds) override;

            ///
            /// animation
            ///
            void SetAnimation(uint ID);

            ///
            /// animation
            ///
            void SetAnimation(Animation* animation);

            ///
            /// animation״̬
            ///
            void SetTime(float time);

            ///
            /// ޸IJٶ
            ///
            void SetSpeed(float speed);

            ///
            /// Ƿѭ
            ///
            void SetLoop(bool isloop);

            ///
            /// ݹؼ֡޸animation
            ///
            void SetKeyFrame(uint keyFrame);

            ///
            /// õ
            ///
            void SetToBegin();

            ///
            /// õʼ
            ///
            void SetToEnd();

            ///
            /// ͣ
            ///
            void Pause();

        private:

            ///
            /// ǰanimation
            /// 
            Animation* mAnimation;

            ///
            /// AnimationҪһsprite renderer
            ///
            SpriteRenderer* mSpriteRenderer;

            ///
            /// ٶȣĬΪ1dt = mSpeed * DELTA_TIME
            ///
            float mSpeed;

            ///
            /// ǰִеʱ
            ///
            float mTime;

            bool mLoop;

        };

    }
}

#endif