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#ifndef __AE_ANIMATOR_H__
#define __AE_ANIMATOR_H__
#include "Component.h"
#include "Animation.h"
namespace AsuraEngine
{
namespace Graphics
{
///
/// animationҪΪanimationĴ
///
class Animator final : public Component
{
public:
void OnEnable() override;
void OnUpdate(uint32 milliseconds) override;
///
/// animation
///
void SetAnimation(uint ID);
///
/// animation
///
void SetAnimation(Animation* animation);
///
/// animation״̬
///
void SetTime(float time);
///
/// IJٶ
///
void SetSpeed(float speed);
///
/// Ƿѭ
///
void SetLoop(bool isloop);
///
/// ݹؼ֡animation
///
void SetKeyFrame(uint keyFrame);
///
/// õ
///
void SetToBegin();
///
/// õʼ
///
void SetToEnd();
///
/// ͣ
///
void Pause();
private:
///
/// ǰanimation
///
Animation* mAnimation;
///
/// AnimationҪһsprite renderer
///
SpriteRenderer* mSpriteRenderer;
///
/// ٶȣĬΪ1dt = mSpeed * DELTA_TIME
///
float mSpeed;
///
/// ǰִеʱ
///
float mTime;
bool mLoop;
};
}
}
#endif
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