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#ifndef __AE_CAMERA_H__
#define __AE_CAMERA_H__

#include "RenderTarget.h"
#include "Component.h"

namespace AsuraEngine
{
    namespace Graphics
    {

        ///
        /// Orthographic Camera.
        ///
        class Camera : public Component
        {
        public:

            
        private:

            ///
            /// ȾĿ
            ///
            RenderTarget* mRenderTarget;

            ///
            /// ǷȾĻ
            ///
            bool mIsOnScreen;

            ///
            /// ü
            ///
            bool mIsCulling;

        };

    }
}

#endif