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#ifndef __AE_CAMERA_H__
#define __AE_CAMERA_H__
#include "RenderTarget.h"
#include "Component.h"
namespace AsuraEngine
{
namespace Graphics
{
///
/// Orthographic Camera.
///
class Camera : public Component
{
public:
private:
///
/// ȾĿ
///
RenderTarget* mRenderTarget;
///
/// ǷȾĻ
///
bool mIsOnScreen;
///
/// ü
///
bool mIsCulling;
};
}
}
#endif
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