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#ifndef __ASURA_ENGINE_CANVAS_H__
#define __ASURA_ENGINE_CANVAS_H__

#include "Texture.h"

namespace AsuraEngine 
{
	namespace Graphics 
	{
		
		class Canvas : public Texture
		{
        public:



        private:

            // AsuraEngine.SimCanvas
            LUAX_DECL_FACTORY(SimCanvas);
			
        };
		
	}
}

#endif