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#ifndef __ASURA_ENGINE_CANVAS_H__
#define __ASURA_ENGINE_CANVAS_H__

#include <Scripting/Luax.hpp>

#include "Math/Rect.hpp"
#include "GL.h"
#include "Texture.h"
#include "RenderTarget.h"

namespace AsuraEngine 
{
	namespace Graphics 
	{
		
		///
		/// CanvasҲԳΪrender textureҲΪtextureȾ
		///
		class Canvas final : public Drawable, public RenderTarget, public Scripting::Portable
		{
		public:

			Canvas();

			~Canvas();

			///
			/// render textureĴС
			///
			void SetSize(uint w, uint h);

			///
			/// ȾtexturertϣԭϽǣң
			///
			void Render(const RenderTarget* rt, const Math::Vector2i& pos, const Math::Vector2i& scale, const Math::Vector2i& center, float rot);

			/// 
			/// ȾtextureһֵrtϣԭϽǣң졣
			/// 
			void Render(const RenderTarget* rt, const Math::Rectf& quad, const Math::Vector2i& pos, const Math::Vector2i& scale, const Math::Vector2i& center, float rot);

			//----------------------------------------------------------------------------------------------------------

			LUAX_DECL_FACTORY(SimCanvas);

			LUAX_DECL_METHOD(l_SetSize);
			LUAX_DECL_METHOD(l_Bind);
			LUAX_DECL_METHOD(l_Unbind);

			//----------------------------------------------------------------------------------------------------------

		private:

			///
			/// Frame buffer object id.
			///
			GLuint mFBO;

			///
			/// canvasĴС
			///
			uint mWidth, mHeight;

		};
		
		///
		/// CanvasΪRenderTexture
		///
		using RenderTexture = Canvas;

	}
}

#endif