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#ifndef __ASURA_ENGINE_CANVAS_H__
#define __ASURA_ENGINE_CANVAS_H__

#include <Scripting/Luax.hpp>

#include "GL.h"
#include "SimClass.h"
#include "Texture.h"
#include "RenderTarget.h"

namespace AsuraEngine 
{
	namespace Graphics 
	{
		
		///
		/// CanvasҲԳΪrender textureҲΪtextureȾ
		///
		class Canvas final : public Texture, public RenderTarget, public SimClass
		{
		public:

			Canvas();

			///
			/// render textureĴС
			///
			void Init(uint w, uint h);

			///
			/// 󶨴canvasΪ
			///
			void Bind(); 

			///
			/// Ϊǻ󶨻screen
			///
			void Unbind();

			void Render(int x, int y, int sx, int sy, int ox, int oy, int r) override;

			void Render(const Math::Rect& quad, int x, int y, int sx, int sy, int ox, int oy, int r) override;

			//----------------------------------------------------------------------------------------------------------

			LUAX_DECL_FACTORY(SimCanvas);

			LUAX_DECL_METHOD(l_Bind);
			LUAX_DECL_METHOD(l_Unbind);

			//----------------------------------------------------------------------------------------------------------

		private:

			///
			/// Frame buffer object id.
			///
			GLuint mFBO;

		};
		
		///
		/// CanvasΪRenderTexture
		///
		using RenderTexture = Canvas;

	}
}

#endif