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path: root/Source/Asura.Engine/Graphics/Color.cpp
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#include "Color.h"

namespace AsuraEngine
{
	namespace Graphics
	{

		Color32::Color32()
		{
			r = g = b = a = 0;
		}

		Color32::Color32(const Color32& c)
		{
			r = c.r;
			g = c.g;
			b = c.b;
			a = c.a;
		}

		Color32::Color32(const Color& c)
		{
			r = 255.f * c.r;
			g = 255.f * c.g;
			b = 255.f * c.b;
			a = 255.f * c.a;
		}

		Color32::Color32(byte r, byte g, byte b, byte a)
		{
			this->r = r;
			this->g = g;
			this->b = b;
			this->a = a;
		}

		int Color32::l_GetRed(lua_State* L)
		{

		}

		int Color32::l_GetGreen(lua_State* L)
		{

		}

		int Color32::l_GetBlue(lua_State* L)
		{

		}

		int Color32::l_GetAlpha(lua_State* L)
		{

		}

		//------------------------------------------------------------------------------------------------------------

		Color::Color()
		{
			r = g = b = a = 0;
		}

		Color::Color(const Color& c)
		{
			r = c.r;
			g = c.g;
			b = c.b;
			a = c.a;
		}

		Color::Color(float r, float g, float b, float a)
		{
			this->r = r;
			this->g = g;
			this->b = b;
			this->a = a;
		}

		Color::Color(const Color32& c)
		{
			r = c.r / 255.f;
			g = c.g / 255.f;
			b = c.b / 255.f;
			a = c.a / 255.f;
		}

		Color Color::operator *(const Color& c)
		{
			r *= c.r;
			g *= c.g;
			b *= c.b;
			a *= c.a;
		}

		int Color::l_GetRed(lua_State* L)
		{

		}

		int Color::l_GetGreen(lua_State* L)
		{

		}

		int Color::l_GetBlue(lua_State* L)
		{

		}

		int Color::l_GetAlpha(lua_State* L)
		{

		}

		int Color::l_Add(lua_State* L)
		{

		}

		int Color::l_Minus(lua_State* L)
		{

		}

		int Color::l_Multiply(lua_State* L)
		{

		}

	}
}