1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
|
#ifndef __ASURA_ENGINE_COLOR_H__
#define __ASURA_ENGINE_COLOR_H__
#include "Scripting/Luax.hpp"
#include "Object.h"
#include "Type.h"
namespace AsuraEngine
{
namespace Graphics
{
class Color;
///
/// 32bitsɫ
///
class Color32 : virtual public Object
{
public:
Color32();
Color32(const Color32& c);
Color32(const Color& c);
Color32(byte r, byte g, byte b, byte a);
byte r, g, b, a;
//----------------------------------------------------------------------------------------------------------
LUAX_DECL_FACTORY(Color32);
LUAX_DECL_METHOD(l_GetRed);
LUAX_DECL_METHOD(l_GetGreen);
LUAX_DECL_METHOD(l_GetBlue);
LUAX_DECL_METHOD(l_GetAlpha);
LUAX_DECL_METHOD(l_Multiply);
LUAX_DECL_METHOD(l_Index); //r,g,b,a
LUAX_DECL_METHOD(l_NewIndex); //r,g,b,a
//----------------------------------------------------------------------------------------------------------
};
///
/// 淶ɫ
///
class Color : virtual public Object
{
public:
Color();
Color(const Color& c);
Color(float r, float g, float b, float a);
Color(const Color32& c);
Color operator *(const Color& c);
float r, g, b, a;
//----------------------------------------------------------------------------------------------------------
LUAX_DECL_FACTORY(Color);
LUAX_DECL_METHOD(l_GetRed); // color.r
LUAX_DECL_METHOD(l_GetGreen); // color.g
LUAX_DECL_METHOD(l_GetBlue); // color.b
LUAX_DECL_METHOD(l_GetAlpha); // color.a
LUAX_DECL_METHOD(l_Multiply); // ɫ˷
LUAX_DECL_METHOD(l_NewIndex); // r,g,b,a
//----------------------------------------------------------------------------------------------------------
};
}
}
#endif
|