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#ifndef __ASURA_ENGINE_COLOR_H__
#define __ASURA_ENGINE_COLOR_H__
#include "Scripting/Luax.hpp"
#include "Scripting/Portable.h"
#include "Config.h"
namespace AsuraEngine
{
namespace Graphics
{
class Color;
///
/// 32bitsɫ
///
class Color32 ASURA_FINAL: public Scripting::Portable
{
public:
Color32();
~Color32();
Color32(const Color32& c);
Color32(const Color& c);
Color32(byte r, byte g, byte b, byte a);
byte r, g, b, a;
//----------------------------------------------------------------------------------------------------------
LUAX_DECL_FACTORY(Color32);
LUAX_DECL_METHOD(l_ToColor);
LUAX_DECL_METHOD(l_GetRed);
LUAX_DECL_METHOD(l_GetGreen);
LUAX_DECL_METHOD(l_GetBlue);
LUAX_DECL_METHOD(l_GetAlpha);
LUAX_DECL_METHOD(l_Multiply);
LUAX_DECL_METHOD(l_Index); //r,g,b,a
LUAX_DECL_METHOD(l_NewIndex); //r,g,b,a
//----------------------------------------------------------------------------------------------------------
};
///
/// 淶ɫ
///
class Color ASURA_FINAL: public Scripting::Portable
{
public:
static Color Black;
static Color White;
static Color Red;
static Color Green;
static Color Blue;
Color();
Color(const Color& c);
Color(float r, float g, float b, float a);
Color(const Color32& c);
~Color();
Color operator *(const Color& c);
float r, g, b, a;
//----------------------------------------------------------------------------------------------------------
LUAX_DECL_FACTORY(Color);
LUAX_DECL_METHOD(l_ToColor32);
LUAX_DECL_METHOD(l_SetColor);
LUAX_DECL_METHOD(l_GetColor);
LUAX_DECL_METHOD(l_Multiply); // ɫ˷
//----------------------------------------------------------------------------------------------------------
};
}
}
#endif
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