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#ifndef __ASURA_ENGINE_COLOR_H__
#define __ASURA_ENGINE_COLOR_H__

#include "Type.h"

namespace AsuraEngine
{
    namespace Graphics
    {

        ///
        /// 32bitsɫ
        ///
        class Color
        {
        public:

            Color(byte r, byte g, byte b, byte a);
            ~Color();

            byte r, g, b, a;

        private:

            LUAX_DECL_FACTORY(Color);

        };

    }
}

#endif