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#include "Image.h"
namespace AsuraEngine
{
namespace Graphics
{
Image::Image()
: Texture()
, mPixels(nullptr)
, mWidth(0)
, mHeight(0)
{
}
Image::~Image()
{
delete mPixels;
}
bool Image::Load(const void* data, size_t size)
{
}
void Image::Render(int x, int y, int sx, int sy, int ox, int oy, int r)
{
}
void Image::Render(const Math::Rect& quad, int x, int y, int sx, int sy, int ox, int oy, int r)
{
}
}
}
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