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#ifndef __ASURA_ENGINE_IMAGE_H__
#define __ASURA_ENGINE_IMAGE_H__

#include "StringMap.hpp"
#include "String.h"
#include "Map.h"
#include "Math/Vector2.h"
#include "Manager.hpp"
#include "Texture.h"
#include "Color.h"
#include "Factory.h"

namespace AsuraEngine
{
	namespace Graphics
	{

		class ImageFactory;

		///
		/// ImageͼƬڴ󣬶ȡϷ󱣴ĽһImageڴ桢ԴֻᱣһݣҪ
		/// imageêλãźתǶȣʹspriteһֻࡣ
		///
		class Image final : public Texture
		{
		public:

			uint GetWidth();
			uint GetHeight();

			///
			/// ijһλõ
			///
			Color GetPixel(uint x, uint y);

		private:

			friend class ImageFactory;

			Image(Color* pixels, int width, int height);
			~Image();

			///
			/// СΪλ
			///
			uint mWidth, mHeight;
			Color* mPixels;

			///
			/// ID
			///
			uint mID;

			//----------------------------------------------------------------------------------------------------

			LUAX_DECL_FACTORY(SimImage); //AsuraEngine.SimImage

		};

	}
}

#endif