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#ifndef __AE_IMAGE_H__
#define __AE_IMAGE_H__

#include "Containers/String.h"
#include "Math/Vector2.h"
#include "Manager.hpp"
#include "Texture.h"
#include "Color.h"
#include "Factory.h"

namespace AsuraEngine
{
    namespace Graphics
    {

        class ImageFactory;

        ///
        /// ImageͼƬڴ󣬶ȡϷ󱣴ĽһImageڴ桢ԴֻᱣһݣҪ
        /// imageêλãźתǶȣʹspriteһֻࡣ
        ///
        class Image final : public Texture, public Filesystem::Asset
        {
        public:

            uint GetWidth();
            uint GetHeight();

            ///
            /// ijһλõ
            ///
            Color GetPixel(uint x, uint y);

        private:

            friend class ImageFactory;

            Image(Color* pixels, int width, int height);
            ~Image();

            ///
            /// СΪλ
            ///
            uint mWidth, mHeight;
            Color* mPixels;

			///
			/// ID
			///
			uint mID;

        };

        ///
        ///
        ///
        class ImageManager : public Manager
        {
        public:

            ///
            /// ͨIDȡ·dz򴴽ͼƬString::Null
            ///
            Containers::String GetImagePath(uint ID);

            ///
            /// ͨID·ȡIDûҵ0
            ///
            uint GetImageID(const Containers::String& path);

            Image* GetImage(const Containers::String& path);

            Image* GetImage(const Containers::String& ID);

            uint AddImage(const Containers::String& path, Image* image);

			uint AddImage(Image* image);
			
			bool RemoveImage(uint ID);
			
			bool RemoveImage(Image* image);
			
        private:

            ///
            /// еimage
            ///
            Containers::Map<uint, Image*> mImages;

            ///
            /// image·IDӳ䡣Դ.asrimageͨ·õimageԲеimageڴmapС
            /// ɳ򴴽imageֻͨIDȡԳҪID
            ///
            Containers::StringMap<uint> mImageIDs;
                   
        };

        ///
        ///
        ///
        class ImageFactory : public Factory
        {
        public:

            ///
            /// image pixelйimage
            ///
            Image* ReadBuffer(Color* pixels, int width, int height);

            ///
            /// image externݲ
            ///
            Image* Decode();

        };

    }
}

#endif