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#ifndef __ASURA_ENGINE_IMAGE_H__
#define __ASURA_ENGINE_IMAGE_H__

#include "StringMap.hpp"
#include "String.h"
#include "Map.h"
#include "Math/Vector2.h"
#include "Manager.hpp"
#include "Texture.h"
#include "Color.h"
#include "Factory.h"

namespace AsuraEngine
{
    namespace Graphics
    {

        class ImageFactory;

        ///
        /// ImageͼƬڴ󣬶ȡϷ󱣴ĽһImageڴ桢ԴֻᱣһݣҪ
        /// imageêλãźתǶȣʹspriteһֻࡣ
        ///
        class Image final : public Texture
        {
        public:

            uint GetWidth();
            uint GetHeight();

            ///
            /// ijһλõ
            ///
            Color GetPixel(uint x, uint y);

        private:

            friend class ImageFactory;

            Image(Color* pixels, int width, int height);
            ~Image();

            ///
            /// СΪλ
            ///
            uint mWidth, mHeight;
            Color* mPixels;

			///
			/// ID
			///
			uint mID;

            //----------------------------------------------------------------------------------------------------

            LUAX_DECL_FACTORY(SimImage); //AsuraEngine.SimImage

        };

    }
}

#endif