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#ifndef __ASURA_ENGINE_IMAGE_H__
#define __ASURA_ENGINE_IMAGE_H__
#include "StringMap.hpp"
#include "String.h"
#include "Map.h"
#include "Math/Vector2.h"
#include "Manager.hpp"
#include "Texture.h"
#include "Color.h"
#include "Factory.h"
namespace AsuraEngine
{
namespace Graphics
{
class ImageFactory;
///
/// ImageͼƬڴȡϷĽһImageڴ桢ԴֻᱣһݣҪ
/// imageêλãźתǶȣʹspriteһֻࡣ
///
class Image final : public Texture
{
public:
uint GetWidth();
uint GetHeight();
///
/// ijһλõ
///
Color GetPixel(uint x, uint y);
private:
friend class ImageFactory;
Image(Color* pixels, int width, int height);
~Image();
///
/// СΪλ
///
uint mWidth, mHeight;
Color* mPixels;
///
/// ID
///
uint mID;
//----------------------------------------------------------------------------------------------------
LUAX_DECL_FACTORY(SimImage); //AsuraEngine.SimImage
};
}
}
#endif
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