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#ifndef __ASURA_ENGINE_IMAGEDATA_H__
#define __ASURA_ENGINE_IMAGEDATA_H__
#include <list>
#include "Scripting/Luax.hpp"
#include "Filesystem/DecodedData.h"
#include "ImageDecoder.h"
#include "PixelFormat.h"
#include "Color.h"
namespace AsuraEngine
{
namespace Graphics
{
class ImageData ASURA_FINAL
: public Filesystem::DecodedData
, public Scripting::Portable
{
public:
///
/// ͼƬļϢʧܣ׳쳣
///
ImageData(const Filesystem::DataBuffer& buffer);
~ImageData();
Color GetPixel(uint x, uint y);
uint width, height;
PixelFormat format;
std::size_t size;
byte* pixels;
private:
void Decode(const Filesystem::DataBuffer& buffer) override;
///
/// ڵһimage dataʱṩdecoderڼdecodersмѡԡ
///
static std::list<ImageDecoder*> ImageDecoders;
public:
//----------------------------------------------------------------------------------------------------------
LUAX_DECL_FACTORY(ImageData);
LUAX_DECL_METHOD(l_GetPixel);
LUAX_DECL_METHOD(l_GetSize);
//----------------------------------------------------------------------------------------------------------
};
}
}
#endif
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