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#ifndef __ASURA_ENGINE_MESH2D_H__
#define __ASURA_ENGINE_MESH2D_H__
#include "Scripting/Luax.hpp"
#include "Object.h"
namespace AsuraEngine
{
namespace Graphics
{
///
/// 2D meshһЩ㶯
///
class Mesh2D : virtual public Object, public Scripting::Portable
{
};
}
}
#endif
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