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#ifndef __ASURA_ENGINE_RENDERTARGET_H__
#define __ASURA_ENGINE_RENDERTARGET_H__
#include "Texture.h"
#include "Object.h"
namespace AsuraEngine
{
namespace Graphics
{
///
/// ɱΪȾĿ࣬
/// Canvas(RenderTexture)
/// Window(RenderWindow)
///
class RenderTarget : virtual public Object
{
public:
RenderTarget() {};
virtual ~RenderTarget() {};
};
}
}
#endif
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