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path: root/Source/Asura.Engine/Graphics/RenderTarget.h
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#ifndef __ASURA_ENGINE_RENDERTARGET_H__
#define __ASURA_ENGINE_RENDERTARGET_H__

#include "Texture.h"
#include "Object.h"

namespace AsuraEngine
{
	namespace Graphics
	{

		///
		/// ɱΪȾĿ࣬
		///     Canvas(RenderTexture) 
		///     Window(RenderWindow)
		///
		class RenderTarget : virtual public Object 
		{
		public:

			RenderTarget() {};

			virtual ~RenderTarget() {};

		};

	}
}

#endif