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#ifndef __AE_SHADER_H__
#define __AE_SHADER_H__
#include "luax/luax.h"
#include "FileSystem/Asset.h"
#include "Containers/Map.h"
#include "Containers/StringMap.hpp"
#include "Object.h"
#include "Color.h"
#include "Manager.hpp"
namespace AsuraEngine
{
namespace Graphics
{
class Material;
///
/// һshaderһڲʼ乲ijShaderuniformsͶݣֻuniforms location
///
class Shader final : public Filesystem::Asset
{
public:
Shader();
~Shader();
private:
friend class Material;
///
/// shaderuniformsIDӳ䡣
///
static Containers::StringMap<int> sUniformsID;
///
/// uniformID
///
static int GetUniformID(const Containers::String& name);
///
/// ñ
/// vec2 Asura_Time xֵΪ뵱ǰʼʱ䣬yֵΪһ֡ʱ
/// vec2 Asura_RenderTargetSize RTĴСΪλ
/// Texture Asura_MainTexture
///
void SetBuiltInUniforms();
///
/// ӳuniforms IDlocation
///
Containers::Map<int, int> mLocations;
};
class ShaderManager final : public Manager
{
};
}
}
#endif
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