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#ifndef __AE_SPRITE_H__
#define __AE_SPRITE_H__
#include "Math/Vector2.h"
#include "Transform.h"
#include "Component.h"
#include "Image.h"
namespace AsuraEngine
{
namespace Graphics
{
///
/// SpriteǿimageĴimagesprite乲ݣspriteimageԣתŵȡ
///
class Sprite final : public Filesystem::Asset
{
public:
enum Type
{
};
///
/// 뷽ʽ
///
enum Align
{
};
struct SpriteDef
{
Image* image;
Align align;
Math::Vector2 anchor;
Math::Vector2 size;
};
Sprite(SpriteDef definition);
~Sprite();
private:
///
/// ê
///
Math::Vector2 mAnchor;
///
/// С
///
Math::Vector2 mSize;
///
/// image
///
Image* mImage;
//----------------------------------------------------------------------------------------------------
};
}
}
#endif
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