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path: root/Source/Asura.Engine/Graphics/Texture.h
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#ifndef __ASURA_ENGINE_TEXTURE_H__
#define __ASURA_ENGINE_TEXTURE_H__

#include "Object.h"
#include "Luax/luax.h"

namespace AsuraEngine
{
	namespace Graphics
	{

		///
		/// 2D࣬2d meshrender targetбʹ
		///
		class Texture : virtual public Object
		{

		};

	}
}

#endif