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#ifndef __ASURA_ENGINE_TEXTURE_H__
#define __ASURA_ENGINE_TEXTURE_H__
#include "Object.h"
#include "Luax/luax.h"
namespace AsuraEngine
{
namespace Graphics
{
///
/// 2D࣬2d meshrender targetбʹ
///
class Texture : virtual public Object
{
};
}
}
#endif
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