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path: root/Source/Asura.Engine/Graphics/Texture.h
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#ifndef __AE_TEXTURE_H__
#define __AE_TEXTURE_H__

#include "Object.h"

namespace AsuraEngine
{
    namespace Graphics
    {

        ///
        /// 2Dࣩ2d meshrender targetбʹ
        ///
        class Texture : public Object
        {

        };

    }
}

#endif