blob: e5b713c2148100c19f0089d7b6ddca1046343d66 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
|
#ifndef __ASURA_ENGINE_TEXTURE_H__
#define __ASURA_ENGINE_TEXTURE_H__
#include "Math/Rect.h"
#include "Scripting/Luax.hpp"
#include "Object.h"
#include "GL.h"
namespace AsuraEngine
{
namespace Graphics
{
///
/// 2D࣬2d meshrender targetбʹáTextureȾԭϽǣϷϲԵѿϵΪ
/// EditorҲϽΪԭ㣬Ϊ˷㡣
///
class Texture : virtual public Object
{
public:
Texture();
virtual ~Texture();
GLuint GetGLTextureHandle() const;
///
/// ȾtexturertϣԭϽǣң
///
virtual void Render(int x, int y, int sx, int sy, int ox, int oy, int r) = 0;
///
/// ȾtextureһֵrtϣԭϽǣң졣
///
virtual void Render(const Math::Rect& quad, int x, int y, int sx, int sy, int ox, int oy, int r) = 0;
protected:
///
/// OpenGL texture handle
///
GLuint mTextureHandle;
};
using Renderable = Texture;
}
}
#endif
|