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#ifndef __ASURA_ENGINE_CURSOR_H__
#define __ASURA_ENGINE_CURSOR_H__

#include <SDL2/SDL.h>

#include "Scripting/Portable.h"
#include "Graphics/ImageData.h"
#include "InputDevice.hpp"

namespace AsuraEngine
{
	namespace Input
	{

		class Cursor : public Scripting::Portable
		{
		public:

			// ָö
			#include "Cursor.defs"

			Cursor(Graphics::ImageData& imageData, int hotx, int hoty);
			Cursor(SystemCursor cursortype);

			~Cursor();

			SDL_Cursor* GetHandle() const;
			CursorType GetType() const;
			SystemCursor GetSystemType() const;

		private:

			SDL_Cursor* mCursorHandle;

			CursorType mType;
			SystemCursor mSystemType;

		public:

			//----------------------------------------------------------------------------------------------------------

			LUAX_DECL_FACTORY(Cursor);

			LUAX_DECL_ENUM(EnumCursorType);
			LUAX_DECL_ENUM(EnumSystemCursor);

			//----------------------------------------------------------------------------------------------------------

		};

	}
}

#endif