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#ifndef __ASURA_ENGINE_MOUSE_H__
#define __ASURA_ENGINE_MOUSE_H__
#include "Cursor.h"
#include "InputDevice.hpp"
namespace AsuraEngine
{
namespace Input
{
class Mouse : public InputDevice<Mouse>
{
public:
///
/// ͼƬйָʹϵͳָ
///
Cursor *CreateCursor(Graphics::ImageData *data, int hotx, int hoty);
Cursor *GetSystemCursor(Cursor::SystemCursor cursortype);
void SetCursor(Cursor *cursor);
void SetCursor() ;
Cursor* GetCursor() const;
bool IsCursorSupported() const;
double GetX() const;
double GetY() const;
void GetPosition(double &x, double &y) const;
void GetX(double x) ;
void SetY(double y) ;
void SetPosition(double x, double y) ;
void SetVisible(bool visible) ;
bool IsDown(const std::vector<int> &buttons) const;
bool IsVisible() const;
void SetGrabbed(bool grab) ;
bool IsGrabbed() const;
bool SetRelativeMode(bool relative) ;
bool GetRelativeMode() const;
//----------------------------------------------------------------------------------------------------------
LUAX_DECL_SINGLETON(Mouse);
//----------------------------------------------------------------------------------------------------------
private:
};
}
}
#endif
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