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#ifndef __AE_OBJECT_H__
#define __AE_OBJECT_H__

#include "Type.h"

namespace AsuraEngine 
{
	
    ///
    /// 
    ///
	class Object 
	{
    public:

        Object();

        virtual ~Object();

        static void Retain(Object* obj);

        static void Release(Object* obj);

    private:

        int mRC; // 

    };
	
}

#endif