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#ifndef __ASURA_ENGINE_OBJECT_H__
#define __ASURA_ENGINE_OBJECT_H__

#include "Type.h"

///
/// 룬ʵҪüеļصĶluaɡObjectֻΪʹá
/// //ࡣΪ˱֤nativeͷŵʱ򲻻ᵼԼָ뱻ͷţҪһülua
/// //ͷʱǷͷnativenativeָ롣
/// //Object࣬ǴڶϵģӦͨObject::Releaseֶͷš
/// Objectָ뱾Ϊlight userdataΪweak tablekeyobjectsʹַһЩͳơ
///
class Object 
{
public:

	Object();

	virtual ~Object();

	static void Retain(Object* obj);

	static void Release(Object* obj);

	void Retain();
	void Release();

private:

	unsigned int mRC; // ü

};

#endif