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path: root/Source/Asura.Engine/Scene.h
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#ifndef __AE_SCENE_H__
#define __AE_SCENE_H__

#include "FileSystem/Asset.h"
#include "Containers/Vector.hpp"
#include "GameObject.h"

namespace AsuraEngine
{

    ///
    /// Ϸ
    ///
    class Scene final : public Filesystem::Asset
    {
    public: 

        //

    private:

        Containers::Vector<GameObject*> mGameObjects;

    };

}

#endif