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#ifndef __ASURA_ENGINE_STRINGMAP_H__
#define __ASURA_ENGINE_STRINGMAP_H__

#include "String.h"

namespace AsuraEngine
{

	///
	/// һ˫һһӦӳ䣬shader uniformsstatemathine state parameterID
	///
	template<typename key_type> 
	class StringMap
	{
	public:

		bool ContainsKey(const key_type& key);

		bool ContainsString(const String& str);

		String GetStringByKey(const key_type& key);

		key_type GetKeyByString(const String& str);

	};

}

#endif