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#ifndef __AE_TRANSFORM_H__
#define __AE_TRANSFORM_H__
#include "Object.h"
#include "Math/Vector2.h"
namespace AsuraEngine
{
///
/// TransformΪԣΪ
///
class Transform final : public Object
{
private:
Math::Vector2 position;
Math::Vector2 rotation;
Math::Vector2 scale;
};
}
#endif
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