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path: root/Source/Asura.Engine/application.cpp
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#include "Sdl2/SDL.h"
#include "Exceptions/Exception.h"
#include "Scripting/Luax.hpp"
#include "Application.h"

using namespace Luax;

namespace AsuraEngine
{

	Application::Application()
	{

	}

	Application::~Application()
	{

	}

	bool Application::InitSubModules(uint flag)
	{
		// ʼģ
	#define TryInitSubModule(module_name, func_name) \
		if((flag&ASURA_MODULE_##module_name) && !Application::Init##func_name()) \
			throw Exception("Asura init submodule %s failed.", #module_name);

		TryInitSubModule(GRAPHICS, Graphics);
		TryInitSubModule(AUDIO,    Audio);
		TryInitSubModule(FONT,     Font);
		TryInitSubModule(INPUT,    Input);
		TryInitSubModule(MATH,     Math);
		TryInitSubModule(PHYSICS,  Physics);
		TryInitSubModule(TIME,     Time);
		TryInitSubModule(WINDOW,   Window);

	}

	void Application::PortToLua()
	{
		LuaxState state(mLuaState);

#define RegisterLuaFactory(T) state.RegisterFactory<T>();

		state.SetToGlobalNamespace();
		state.PushNamespace("AsuraEngine");

		RegisterLuaFactory(AEGraphics::Image>);

#ifdef ASURA_AUTHOR
		state.PushNamespace("Version");

		state.PopNamespace(); // AsuraEngine.Version
#endif

		state.PopNamespace(); // AsuraEngine
	}

}